Tuesday, May 21, 2013

Knuckles Chaotix


I promise I’m done looking at Sonic games. Well... no, I can’t promise that. I’m just really into Sonic, pre-Wii era Sonic anyway, and there’s a ton of games featuring Sonic characters that don’t really get that much air time. I mean, let’s face it, when people think about Sonic, they think about the Sonic Quartet-- all Genesis games that were all... well, really great, but still! How many people think of Tails Adventure when they think of Sonic games? Or Sonic Triple Trouble? Or, hell, Knuckles Chaotix?

You shut up.


Despite the fact that damn near no one I’ve met even knew this game existed, Sonic Heroes managed to stick three of the four characters that no one’s ever heard of into its game, making Sonic Heroes responsible for the re-emergence of four characters featured in unpopular games. Yay! But also Big.

Oh god I want to punch you.

Knuckles Chaotix, or just Chaotix, was released on the 32X in 1995. Don’t worry, if you’re like any other sane human being, you probably never played it. That’s because the 32X is a BEAST of a peripheral, requiring its own power source and no more than two connections to the Genesis. It was just difficult. But if you’re like me and you did have the 32X, don’t worry. You’re not insane. But I imagine you were pissed off with the 32X’s power adaptor.

Anyway, Knuckles Chaotix is a strange game as far as Sonic is concerned. Firstly, Knuckles Chaotix is really long, in comparison to most Sonic games. I guess it’s shorter than Sonic 3 and Knuckles, but it was longer than Sonic 3 and Sonic and Knuckles if you looked at the games separately.  So it has a save feature, which is similar to the one in Sonic 3. Yeah, some of you are like, “So what? I beat Sonic 3 in two minutes and I was giving birth and building rockets and playing chess at the same time!” Knuckles Chaotix is much longer, and it’s probably because the gameplay style isn’t the same as any of the other Sonic games until at least around the Gameboy Advance era.

In Sonic 2, SEGA added Tails as a secondary character for two players and since then, Tails has been a re-occuring and relatively welcomed character, despite the fact that for some reason he’s always just building stuff when he can fly and swim. Well, Tails’ inclusion in Sonic 2 pointed out a major flaw in AI at the time. Mostly, AI is stupid. If you don’t want the AI character to beat the game, then you have to dumb it down. But when you do that, the AI starts doing things that you don’t want it to do, like stepping on breakable bridges before you can reach them, or repeatedly killing itself instead of helping you. It is possible to create AI that isn’t completely retarded, but I guess no one thought Tails was that bad in Sonic 2. Boy, were they wrong.

Oh, but I love you anyway! You're so cute!

So Knuckles Chaotix set about it at least trying to make a second player AI that wasn’t dumb. They did this by introducing Ring Power. Ring Power allows for a lot of cool gameplay elements. Ring Power lets you call your partner to you, allows you to have your partner stand still and lets you use them as a sling, and even makes it possible for you to reach high places. But it makes the AI second player pretty much do nothing but follow you around, which, while it sounds awesome, is actually kind of annoying. You could at least count on hilarious Tails deaths with Sonic 2, right?

DIE DIE DIE DIE DIE DIE

So again, not so much with Knuckles Chaotix. You get to choose from Knuckles, Mighty, Espio, Vector, and Charmy, but if those names confuse you, that’s because these characters are actually from the Sonic Comic series. Yes, there are hundreds more Sonic Furry Pals (TM) that have yet to be seen in the games. For all of you wondering, here’s a picture of what you’re missing:

Also Robotnik is dead and Eggman is a computer version of him from an alternate universe (not pictured)

“Gee whiz,” you say, presumably because you’re from like, the 1950s, “I’m learning a lot about Sonic today, but not too much about Knuckles Chaotix. How about you do your job there, bucko?”

Right, well. About Knuckles Chaotix... Despite it being connected to the Death Egg Saga, it is NOT a part of the Death Egg Saga. (The Death Egg Saga are those games having to do with the creation and use of the Death Egg by Dr. Robotnik.) This game takes place after Sonic and Knuckles, which takes place after Sonic 3, which takes place after Sonic 2. To recap: Dr. Robotnik builds a Death Star-- the Death Egg-- and then is like, “Man, I should totally take over the world,” in Sonic 2. But as it turns out-- if you beat the game-- Sonic doesn’t let that happen.

As it turns out, it wasn't unstoppable.

But, on his way to assured death by falling in Sonic 3, Robotnik’s Death Egg happened to hit Angel Island, a floating island that normally floated over the oceans, covered by clouds to prevent others from noticing its existence. There’s a lot of stuff having to do with legends in the Sonic universe here, but suffice it to say that Knuckles is not stupid, but he IS sheltered. He believed that the Death Egg might have been an egg in a legend, so he (for the most part) pretty much just leaves it be. He’s busy checking the Chaos Emerald Alters when he runs across Robotnik, who REALLY wants to use the Chaos Emeralds to get the Death Egg back into space. To do this, he tricks Knuckles into attacking Sonic, saying something along the lines of “There’s this blue hedgehog and he’s mean and stuff. Also I guess he wants the giant emerald on your floating island and all the other emeralds too, but I totally don’t and in no way am I evil. PS, I came here for the science. PPS, I really like what you’re doing with your quills.” So Knuckles falls for it and tries to stop Sonic from saving the world, but he fails (unless you never beat the game, in which case, he’s waiting for you).  

Sonic and Knuckles deals with the ramifications of the Death Egg hitting the ground, or more specifically, the ramifications of not destroying the Death Egg before. It’s pretty hard to get rid of without someone like Luke Skywalker around.


So anyway, in Sonic and Knuckles, Sonic learns about the Master Emerald, which is what made Angel Island float before Robotnik came along. Also, the Chaos Emeralds, using the power of the Master Emerald, become Super Emeralds. The Super Emeralds are kind of screwed up, so Sonic decides that he will save the day (yet again) and stop Dr. Robotnik’s evil plans, sort of with Knuckles’ help, although there’s no indication that they actually spoke with each other about this, unless you read the comics, which all are loosely based on the games for this particular saga. The Death Egg Saga is completed in Sonic 4, which SEGA is currently butchering as we speak. Anyway, Knuckles Chaotix’ tie in is that after the events of Sonic 3 and Knuckles, a mysterious island shows up and kind of sort of has something to do with Sonic 3.

Behold, we are awesome (and yes, the gray one is missing here)!

A part of the story I skipped in Sonic 3 is that Sonic finds a ring inscribed with mysterious writing, which is what alerts him to the presence of Angel Island, in a really roundabout fashion. Chaotix features those rings as “Chaos Rings,” rings imbued with the power of the Chaos Emeralds. Most of the cast in Chaotix outside of Knuckles go to the new island because... but Knuckles goes because he’s interested in the island that showed up.  Fortunately for Knuckles, but unfortunately for literally everyone else involved, only the new characters are caught by Dr. Robotnik and placed in the Combi Confiner, which freezes them in time. Knuckles first runs into Espio and after saving him, the two of them sally forth towards adventure-- and also they’re going to go defeat Robotnik.

You select a character to use via the Combi Catcher.

There’s a lot you can say about Knuckles, but one of them probably isn’t “he’s immortal.” But in this game, he sort of is. Knuckles Chaotix doesn’t feature lives, and as such, Knuckles and his partner never really die, perse. If you fail super, super hard, then you get sent back to the game lobby, where you save, exit, and switch partners.

Also, you select the stage there.

Other Sonic games are separated into Zones and Acts, but Knuckles Chaotix is separated into Attractions, of which there are five. The reason-- I think-- they’re separated into Attractions is because the Westernized version of the game screwed up the story big time, forgetting that Knuckles guards Angel Island and not Carnival Island. The Western version goes on to make Carnival Island a high-tech amusement park powered by the Chaos Emeralds, which means that the island definitely doesn’t work because Knuckles shouldn’t have the emeralds at this point. Anyway, my point is that a amusement park has attractions, thus the naming convention of “Attractions”. But despite the name, the Attractions are pretty much just Zones, and they’re really weird ones at that. Like I said, there are five Attractions and each Attraction is split into five stages. The time of day changes from stage to stage (depending on the amount of time you spend in the level) but I’ve never had three instances of any particular time of day. There are four different times of day-- Morning, Day, Evening, and Night-- and it only really affects the boss of the stage, if there is one, and the placement of the enemies in the stage, as well as the number of enemies in the stage (somewhat, this probably also has to do with placement). The boss always occurs at the last stage, though.

Marina Madness in the Morning!

The Special Stage occurs at the end of each level, and, for the most part, these special stages are like the sphere special stages in Sonic 3 and Knuckles. They’re fun because they’re in 3D! Of course, this means you can fall off of things and eventually die. So in that sense, not fun. But I like them! The object is to get a Chaos Ring.


On top of special stages, there are bonus stages, which occur when you have 20 rings. It’s pretty cool, but I almost never reach it-- I always have way too many rings by the end of the level-- but it reminds me of a part of Sonic CD that connects this game and Sonic CD in yet another way ( most of the dev team that worked on Sonic CD worked on this, too).

The ring mechanic, which is what makes this game the oddity that it is, is the main focus of just about anyone who talks about the game, mostly because it’s SUPER weird, as far as Sonic games go. You can use the ring, like I said, like a slingshot. Also, it’s used to push down buttons-- one character must stand still while the other pushes the button-- retrieve rings, toss your partner or yourself to new platforms, and so on. But, probably the weirdest thing is the Ring Recall, as I like to call it. The Ring Recall allows you to call your partner when he/it is far away (there are no girls in this game). It is possible to lose your partner, at which time, this move becomes necessary. When you lose your partner and you have no rings, that’s grounds for being sent back to the main room. But, you can call your partner without having rings. When you do this, the ring counter starts showing negative numbers. You can have up to 99 negative rings before the game penalizes you.

Man, these are a lot of words that still don’t really tell you much about the game... well, to be honest, Knuckles Chaotix is just a game you have to play to get. I mean, I can tell you all sorts of things about Knuckles Chaotix, but you won’t really understand it until you play the game-- seriously. Ah, well, I guess we can talk about Metal Sonic. He’s pretty cool and this is the game that followed the release of Sonic and Knuckles and we haven’t seen Metal Sonic in ages so... yeah, let’s talk about him. But from here on out, serious spoilers, you guys.

I assume that Dr. Robotnik (read: the producers) might have actually expected Sonic to be in this game and thus, did not make a new metal creature, like Metal Knuckles or something. But he only exists in Sonic R, which came out after this game. As such, the final boss is totally not Metal Knuckles or Mecha Knuckles (introduced in Sonic Advance and then discarded). It’s Metal Sonic, being badass, you know, because he can. Anyway, it would be SO BORING if it was just regular Metal Sonic, am I right? So SEGA pulled Emperor Metallix from the British Sonic the Comic series and renamed him. Well, he can’t be so bad, I mean Metal Sonic was menacing, but in the same way that an angry puppy is menacing. So Emperor Metalltix must be--

OH SWEET JESUS, HE'S HUGE.

Okay, okay. He’s huge, but he still looks like good ol’ Metal. He’s just red, with some shoulder pads. Plus, they’ll probably tone down the size for the game and--

OH GOD, WHAT ARE YOU

And he is every bit as huge as you think he is. In fact, in this picture, his body and legs are connected but that’s not how it is in the game. He’s actually bigger. Also, I guess this:

YOU CAN'T EVEN SEE HIS WHOLE BODY.

“Question,” you say, shaking your head at the screen. “How is this even possible. Like, as a boss, I mean.”

Oh, as a boss? He blows as a boss. What did you expect, he’s giant and unwieldy.

Metal Sonic Kai mostly just flies around looking super dumb, which is a huge letdown in more ways than one. I mean, teeny-weeny-super-cute Metal Sonic raced Sonic to his death (or Sonic’s death, if you never finished that boss battle) but this guy is like, “Eh, I could kill you guys, but I’m not in the mood. Maybe if you stick a cotton swab on the end of a broomstick and use it to pick my nose?” I’m not going to ruin the final battle for you, but I will tell you this: don’t pick Vector. Seriously, there’s one part where literally any other character does all of nothing and you still will win the game, but for Vector you actually have to push a button. Sad.

We can also talk a bit about the music and the graphics, but there’s really no reason to. You can probably tell from the screenshots that this game looks amazing. Also, SEGA normally writes phenomenal music for the Sonic series, culminating in the soundtrack for Sonic 3 that featured Michael Jackson. I don’t even know how they managed that, he was one of the biggest stars at around that time, wasn’t he? Now, Knuckles Chaotix pales in comparison to the original quartet, but the music is still good. It’s not as catchy as, say Chrome Gadget was, but it’s got it’s own charm to it and all of the music fits the feel of the game. That being said, this game feels like a grand adventure, which might be why it was so hard for me to explain it. It’s a huge, huge game filled with plenty of color, tons of stunning visuals, and a pretty fun game mechanic. All in all, Kunckles Chaotix is a funny little game that came and went, but it definitely deserves a look!

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